TON Game BANANA Achieves 1 Million Users Within 3 Days

Santa Clara, CA, July 30th, 2024 – In just under 72 hours, the idle game ‘BANANA’ within the TON ecosystem has reached one million users. Backed by influential players from TON, BANANA is poised to drive the widespread adoption of Web3 gaming and attract more users to the TON ecosystem.

With its popularity among both Web2 and Web3 gamers, BANANA has seen players complete a total of 2.9 million in-game tasks, with 580,000 social accounts connected to the game. BANANA is powered by CARV, a modular data layer for gaming and AI. It offers players the opportunity to collect a variety of Bananas, each with unique attributes and rarities. Clicking on Bananas rewards players with points (PEELs), which can be transferred to USDT. Players can trade these Bananas for various rewards, including points and cash, ensuring continuous engagement.

The launch of BANANA marks a significant milestone in CARV’s overall business strategy, alongside its existing data infrastructure and flagship gaming platforms. It brings first-party game development and adtech to the forefront of its innovation.

Leo Li, CGO of CARV, commented, “We have witnessed a rapid increase in users within the TON ecosystem. Through BANANA, our aim is to reach a wider demographic, gather valuable user data for CARV Protocol, and empower these users with data sovereignty, allowing them to benefit from the value generated by their data. BANANA is just one of the many games that CARV will collaborate on to exclusively launch within the TON ecosystem in the near future.”

Key features of BANANA include daily Banana rewards, varying PEEL rewards based on Banana rarity, and opportunities to earn additional Bananas through tasks such as binding CARV ID, social media interactions, and referrals. Bananas can be sold to earn USDT and Peels, with different prices based on their rarity. The most limited Banana, the Banana Matrixnana, can be sold for 500 USDT. Additionally, players who bind and mint their CARV ID can use their in-game achievements to unlock tangible rewards.

To start playing BANANA and earning rewards, users can visit the official website.

About ‘BANANA’:
BANANA is an idle game based on the TON ecosystem and powered by CARV. Immerse yourself in a world of extraordinary Bananas, where each day brings new and exciting discoveries. Collect a wide range of unique Bananas, from dazzling gold ones to holographic varieties. Engage in this fruity treasure hunt every day, as players try their luck to earn the rarest Bananas. With captivating gameplay and endless variety, BANANA offers an innovative and enjoyable experience for all players.

About CARV:
CARV Protocol is a modular data layer that enables data exchange and value distribution in the gaming and AI sectors. It covers the entire process of data flow, including verification, identity authentication, storage, processing, model training, and value distribution. With CARV Protocol, individuals can now own, control, verify, and monetize their data, revolutionizing the way data is used and shared. It ensures privacy, ownership, and control are in the hands of individuals, pioneering a future where data creates value for everyone.

Contact:
COO
Victor Yu
[email protected]

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